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Entertainment!

The

Legeneese:

A Clan Before Time

 

By: Mr. A.Himself
Entertainment LLC 
I am Mr. Anayveace Twine Himself and I look forward to keeping you all entertained. Here at M.A.H.E. LLC, we like to fly beyond possibilities. I promise everyone here, that you are in for one hell of a ride.

 

Powers of Middle Earth

 

In the shadowed heart of Zhilakai, beneath the ancient peaks of Korvath and Nirixys, the Legeneese people flourished in a world untouched by sun and sky. They were not a single, uniform people but a tapestry of families, each woven with extraordinary abilities that set them apart from one another-gifts that shaped their destinies and the very fabric of their subterranean society.

 

The Essence of Middle Earth

 

The Legeneese called themselves the Children of Yunthar, meaning “born of the deep stone.” Their world was a labyrinth of vast caverns, crystalline rivers, and living rock, a place where time moved differently and the boundaries between the possible and the impossible blurred. The mountains above, known as Zhilakai, were their cradle and their fortress-a realm of eternal twilight, echoing with the songs of mineral winds and the distant pulse of the earth’s core.

 

The Families of Power

 

Each family, or Veyrith, carried within its bloodline a unique legacy. These abilities were not merely tricks or talents, but fundamental aspects of their being-gifts that had evolved over countless generations, shaped by the mountain’s demands and mysteries.

 

The Fasting Line of Draenor

 

Among the most revered were the Draenor, a family whose members could endure the passage of years without sustenance. The eldest of their line, Mael Draenor, was said to have lived twelve years without a single morsel passing his lips, and seven more before thirst or the ache of dryness touched his tongue. Their bodies drew energy from the minerals in the air and the subtle flows of geothermal warmth, allowing them to traverse the deepest tunnels for decades, mapping the ever-shifting labyrinths beneath Zhilakai. To outsiders, their endurance seemed a miracle; to the Draenor, it was a sacred duty, a means to explore the unknown and protect their kin from famine and want.

 

The Memory-Bearers of Aelthyn

 

In the halls of the Aelthyn family, the birth of a firstborn was a moment of awe and solemnity. For when the first child of any union opened their eyes, they did so with the weight of millennia pressing gently on their mind. The Aelthyn were the Memory-Bearers-each firstborn inheriting the full knowledge, wisdom, and memories of every ancestor who had come before. This was not a simple recollection, but a living tapestry of experience: languages spoken by long-dead tongues, the secrets of ancient forges, the patterns of the stars as seen from hidden mountain windows. The firstborn often spent their early years in trance-like contemplation, learning to sift through the chorus of voices within, before emerging as sages, inventors, and leaders whose insight shaped the destiny of all Legeneese.

 

The Ageless of Vyrn

 

The Vyrn family were the Timewalkers. Their gift was the ability to move along the river of age as one might choose a path through the forest. A Vyrn could, at will, grow older or younger, their flesh and bone shifting in harmony with their spirit. Some chose to age forward, gathering wisdom and gravitas, only to return to youth when their bodies began to tire. Others danced between ages, appearing as children one day and elders the next, always retaining their strength, knowledge, and speed. This gift was not without its burdens; the Vyrn were often called upon to bear witness to the turning of centuries, their memories a bridge between generations.

 

The Breath-Holders of Syrith

 

In the flooded caverns of Nirixys, the Syrith family ruled. They were the Breath-Holders, able to draw a single breath and hold it for weeks, their lungs adapted to the thin, mineral-rich air of the deepest tunnels. Through rigorous training, some Syrith could extend this gift even further, slipping into meditative states where time seemed to slow and the need for air became a distant memory. They were the explorers of the underwater rivers and the guardians of the hidden lakes, their presence marked by the shimmering trails of bioluminescent algae that clung to their skin.

 

The Armored of Galthar

 

The Galthar were a family apart, their bodies sheathed in living armor. Their skin was thick and unyielding, layered with crystalline deposits that could turn aside the sharpest spear or blade. In times of conflict, the Galthar stood at the forefront, their forms gleaming in the dim light, impervious to harm. Yet their gift was more than mere defense; their armored skin allowed them to burrow through stone and withstand the crushing pressures of the mountain’s deepest roots. Legends spoke of Galthar who had descended into the molten heart of Zhilakai and returned, bearing rare minerals and tales of the earth’s secret fires.

 

 

Extraordinary Characteristics and Hidden Gifts

 

The abilities of the Legeneese were not limited to these great families. Throughout Zhilakai, lesser-known Veyriths possessed gifts both subtle and profound:

 

The Shapers of Lirael could mold stone with a touch, carving intricate dwellings and tunnels that grew and healed like living things.

 

The Echo-Singers of Thalyn communicated across vast distances by sending harmonic vibrations through the rock, their songs carrying messages and warnings through the mountain’s bones.

 

The Lightweavers of Silaran harnessed the bioluminescence of fungi and crystal, weaving patterns of light that could heal wounds, reveal hidden paths, or dazzle would-be invaders.

 

The Dreamers of Xyra walked the boundary between waking and sleep, their visions revealing glimpses of possible futures or distant events, guiding the Legeneese in times of uncertainty.

 

The Culture of Gifts

 

These abilities were not merely tools; they were the foundation of Legeneese identity. Each family’s gift was celebrated in song and story, woven into the rituals of birth, coming-of-age, and death. Children were taught to honor their ancestors by mastering their inherited powers, and the greatest among them were those who used their gifts for the good of all. The Legeneese believed their abilities were a covenant with the mountain itself-a living pact between people and stone. To misuse a gift was to invite disaster, for the balance of Zhilakai was delicate, and the mountain remembered every slight.

 

The Mystery of Origin

 

No one knew how these gifts first arose. Some whispered that the earliest Legeneese were shaped by the mountain’s own will, their bodies and minds molded by the strange energies that pulsed through the stone. Others believed the gifts were a legacy from the First Ones, ancient beings who had vanished before memory began, leaving only their power behind.

 

The Legacy in Stone

 

Even as the centuries passed and the tunnels of Zhilakai grew ever deeper, the Legeneese remained a people apart-guardians of secrets, bearers of impossible gifts, their lives a testament to the wonders and mysteries of Middle Earth. Their civilization, hidden from the sun and the eyes of the world above, endured in the silence and shadow of the mountains, each family’s gift a living thread in the grand tapestry of the deep.

And when, billions of years later, the bones of a Legeneese man would be found in a forgotten cove and the world would marvel at the headline “A Race Erased,” it would be but a faint echo of the greatness that once dwelled in the heart of Zhilakai-a greatness born from the union of stone, spirit, and the extraordinary gifts of the Legeneese people.

1. The Veilwalkers of Yulnath

 

Some Legeneese, known as Veilwalkers, possessed the ability to step between the layers of reality within the mountain. With a single thought and a shimmer in the air, they could become intangible, passing through stone walls, flowing water, or even the bodies of living creatures. In this state, they existed in a twilight realm where time slowed and sounds became distant echoes. Veilwalkers served as scouts, spies, and messengers, able to traverse the most dangerous or inaccessible regions of Zhilakai without leaving a trace.

 

2. The Embercallers of Pyrith

 

A rare bloodline, the Embercallers, could summon and shape the molten heart of the earth. Their hands glowed with a deep, crimson light, and with a gesture, they could draw forth ribbons of lava from the mountain’s core. These rivers of living fire could be woven into tools, weapons, or barriers, and cooled instantly into obsidian or crystal. Embercallers were revered as both creators and protectors, able to forge wonders or defend their kin from any threat.

 

3. The Mindbinders of Qiralen

 

The Mindbinders held sway over thought itself. With a glance or a whispered word, they could link their consciousness to another, sharing memories, emotions, or even skills. In times of crisis, Mindbinders could unite entire groups in perfect harmony, allowing them to act as one. They also served as healers, able to soothe trauma or mend fractured minds. Their presence was both a comfort and a terror, for none could keep secrets from a Mindbinder’s touch.

 

4. The Stoneweavers of Thurn

 

Stoneweavers could manipulate the very fabric of the mountain, coaxing stone to flow and reshape itself like clay. With song and gesture, they could open new tunnels, seal passages, or craft intricate sculptures that grew and changed over time. Their greatest works were living labyrinths that protected Legeneese strongholds, shifting and adapting in response to intruders or environmental threats. Stoneweavers were the architects of Zhilakai’s ever-evolving cities.

 

5. The Pulsekeepers of Veyr

 

Pulsekeepers were attuned to the deep rhythms of the earth. They could sense the approach of earthquakes, volcanic eruptions, or cave-ins days before they occurred. By harmonizing their own heartbeats and breath with the mountain’s pulse, Pulsekeepers could calm minor tremors or redirect dangerous energies. In ceremonial gatherings, they would lead the Legeneese in dances and chants that reinforced the bond between people and mountain, ensuring the continued stability of their world.

 

6. The Shadowforgers of Ulthar

 

Shadowforgers commanded the darkness itself. They could weave shadows into tangible forms-cloaks, blades, or creatures of living night. These constructs obeyed their creator’s will, serving as guardians, scouts, or tools. Shadowforgers also had the power to extinguish all light in an area, rendering themselves and their allies invisible to any eye. In the deepest, most perilous tunnels, their mastery over darkness was both weapon and shield.

 

7. The Lifebinders of Eryth

 

Lifebinders had dominion over the living things that thrived in the mountain depths. They could accelerate the growth of fungi, moss, and subterranean plants, coaxing entire gardens to bloom in hours. Lifebinders could also commune with the great burrowing beasts and swarms of bioluminescent insects, calling them to aid or defend the Legeneese. Their presence brought fertility and abundance, turning barren stone into lush, hidden oases.

 

8. The Echowrights of Surn

 

Echowrights possessed the ability to shape and manipulate sound. With a single note, they could shatter stone, lull a raging beast to sleep, or send coded messages across miles of tunnels. In times of celebration, Echowrights filled the caverns with harmonies so beautiful they could heal wounds or lift spirits from despair. In war, their sonic assaults could disorient and drive back any foe.

 

9. The Chronoseers of Thal

 

Chronoseers could perceive the flow of time in the stone around them. By touching a wall or artifact, they could witness its entire history-seeing every hand that shaped it, every event that left a mark. Some Chronoseers could even nudge the flow of time, hastening the healing of wounds or the growth of crystals. Their visions were invaluable to historians, builders, and leaders alike.

 

10. The Luminarchs of Xylen

 

Luminarchs were living beacons, able to generate and control intense, pure light from within their bodies. They could illuminate the darkest abyss, blind attackers, or focus their radiance into beams that carved through stone or metal. Luminarchs also possessed the ability to heal with their light, mending flesh and purifying toxins. In the darkest corners of Zhilakai, their presence was a promise of hope and renewal.

 

These extraordinary abilities, unique to the Legeneese, made their civilization a wonder of the ancient world-each family and bloodline contributing to the vibrant, mysterious tapestry of life beneath the mountains of Zhilakai.

 
More Lesser-Known Veyriths

 

Some lesser-known abilities of the Legeneese people, often overshadowed by their more legendary gifts, were quietly woven into the fabric of their subterranean society and contributed profoundly to their survival and culture:

 

Stone Resonance: Certain Legeneese could sense and interpret the subtle vibrations of the mountain, allowing them to detect distant movement, approaching danger, or even the emotional state of others through the stone itself. This ability made them unparalleled sentinels and communicators in the deep labyrinths of Zhilakai.

 

Mineral Communion: A rare few could “speak” to minerals, coaxing veins of ore to grow or shift direction, making resource extraction far more efficient and sustainable. These individuals were revered as both miners and healers of the mountain, ensuring the balance between taking and giving back to the earth.

 

Echo Memory: Some Legeneese possessed perfect auditory recall; they could remember and replay any sound or voice they had ever heard. This talent was invaluable for preserving oral histories, secret codes, or even mimicking the voices of others for diplomacy or subterfuge.

 

Bioluminescent Bond: A handful of Legeneese formed symbiotic relationships with the glowing fungi and insects of the deep. Their bodies would emit soft light in darkness, allowing them to navigate and even communicate silently through patterns of illumination.

 

Dreamwalking: A subtle but profound ability, Dreamwalkers could enter the dreams of others, offering guidance, comfort, or warnings. This gift was used to resolve disputes, heal trauma, or pass on secret knowledge without a word spoken aloud.

 

Scent Shaping: Some families could manipulate their own pheromones, influencing the emotions or perceptions of others around them. In the close quarters of subterranean life, this ability was both a diplomatic tool and a means of maintaining harmony.

 

Thermal Veil: A few gifted Legeneese could regulate their body temperature to such a degree that they became invisible to heat-sensing predators or could survive near the scalding vents and thermal rivers deep within the mountain.

 

These lesser-known abilities, though not as celebrated as the more dramatic powers, were essential threads in the intricate tapestry of Legeneese civilization, allowing them to thrive in the mysterious, ever-shifting world beneath the ancient peaks of Zhilakai.

 

                                                                                        

 

 

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A New way of Entertainment

Anayveace Twine provides readers with a whole new way of storytelling. Here you will be able to really gain a bond with each character. We give the readers the oppertunity to choose which character(s) they favor most and dive head first into the story, from the chosen character's point of view.